package lxq.away3d.tools;

import away3d.bounds.BoundingVolumeBase;
import away3d.entities.Mesh;

class HitUtils {
public function new() {
}
public static function getHit(objA:Mesh,objB:Mesh):Bool{
	var ba:BoundingVolumeBase=objA.bounds;
	var bb:BoundingVolumeBase=objB.bounds;
	return ba.overlaps(bb);
}
}